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Devlog
Final Build
January 12, 2023
by
mia_finn
As the final submission date approaches we've been working hard to get the game ready for upload and submission. I was able to finally fix the movement mechanics and stop the random sliding that the g...
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Beta Build and Final Playtest
January 09, 2023
by
mia_finn
Using the playtest feedback gathered after the alpha playtest we were able to fix the bug in the clock puzzle and add it into the beta build. We were able to have all three puzzles in working order an...
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Formal Playtests and Alpha Build
January 03, 2023
by
mia_finn
After some minor set backs on the game we had to downsize it a small bit in order to get it built on time and to make sure that all of the puzzles worked well. Instead of having the five puzzles, like...
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Vertical Slice
November 02, 2022
by
Amelia130
My team and I build working puzzles that we will later expand and give nice aesthetic to. For now we just focused on the main mechanics of the game. The game is fully playable and all the puzzles work...
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Vertical Slice
November 02, 2022
by
mia_finn
After all of the playtests were done we had plenty of feedback and new ideas to use in order to make the vertical slice for our game. We have finalized most of the puzzles, with a few ideas still to b...
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Prototype 3
October 13, 2022
by
mia_finn
The second playtests went better than the first. Despite being a 'corrupted' version of the game idea, this prototype worked better. I was able to get the mechanics, such as pick up and drop, fixed fr...
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Prototype 3 (Amelia130)
October 12, 2022
by
Amelia130
Dev- vlog III The theme for the third prototype was “ nature”. For this I wasn’t sure either how I can implement that into a escape room game. I tried coming up with a farming mechanic but I had...
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Prototype 2 ( Amelia130)
October 12, 2022
by
Amelia130
Dev- vlog II The theme of the second prototype is “ corrupted vision “. I found this topic difficult to come up with. My understanding of this themes topic is a game that is intentionally made “...
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Prototype 2 (week 2)
October 04, 2022
by
mia_finn
For our second prototype we were given the prompt, 'Corrupted Vision'. This meant that we were supposed to make a version of our game all wrong, as if someone who didn't understand the concept of the...
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Prototype 1 (Amelia130)
September 27, 2022
by
mia_finn
My team and I came up with the idea of making an escape room game. The theme of the project is control. I want to create an opening and closing door mechanic as well as a character controller for my p...
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Pickup and Drop Prototype
September 27, 2022
by
mia_finn
I chose to make the pickup and drop mechanic for the first prototype of our game. Firstly, I made a quick mock up of a scene in unity before adding all of the code. After a bit of trial and error I ma...
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Prototype 1 (week 1)
September 27, 2022
by
mia_finn
In my Game Tools class this week, we were given the task of pairing up and creating a game in our pairs. We had a week to make our first two prototypes for the game, one per person. The prototypes wer...
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